Phantom Galaxies
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On this page
  • THE ASSAULT CLASS STARFIGHTER
  • THE BUSTER CLASS STARFIGHTER
  • THE BREACHER CLASS STARFIGHTER
  • THE LANCER CLASS STARFIGHTER
  1. GAME BASICS

Starfighter Spotlight

Have a look at the Starfighters that we have to offer.

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Last updated 1 year ago

THE ASSAULT CLASS STARFIGHTER

Union Class: Locke | Commonwealth Class: Achilles

The Assault Class is the versatile all-rounder. This dependable option comes with a balance of speed and armor, specializing in Automatic Weapons which provide medium range and damage. Players using the Assault Class will be well-suited to a range of play styles, and able to change up their approach on the fly.

Abilities

  • Drone Assist: Call on an airborne ally, a combat drone that wheels overhead, chipping away at your foes. This side-kick gives your opponents something else to worry about, and can take some of the heat off you.

  • Unique Swords and Axes: Get up in your opponent’s grill, hacking away with a selection of unique swords and axes. With the option of both ranged and melee combat, the Assault Class is adaptable to any combat scenario you find yourself in.

THE BUSTER CLASS STARFIGHTER

Union Class: Kierkegaard | Commonwealth Class: Atlas

As the name suggests, the Buster is a heavy class, slow-moving but loaded with Heavy Weapons and robust defense. A walking artillery piece, this class packs overwhelming firepower, for the player who likes to wreak high-powered havoc and weather the storm of returning fire.

Abilities

  • Berserk Barrage: Turn your immediate and not-so-immediate surroundings to cinders with the Berserk Barrage attack. An onslaught of missiles will incinerate everything in a wide radius around you, dealing death and giving you ample time to relocate and reformulate your strategies.

  • Purchasable Rail Gun: The Rail Gun never fails to facilitate a Stallone-esque rampage. Riddle other players with a barrage of high-velocity rounds, dealing massive damage.

  • Purchasable Lightning Gun: The aptly named Lightning Gun puts elemental power in your hands, and woe to those who end up on the wrong end of it. Lightning bursts from the barrel of this weapon, scorching foes with white-hot energy.

THE BREACHER CLASS STARFIGHTER

Union Class: Kant | Commonwealth Class: Diomedes

The Breacher is a melee specialist, with deadly close-quarters weapons and attacks. Players will benefit from quality armor and speed, but will lack the handling of the Assault. This class’ high-damage attacks may be more suited to boss fights, where you can focus on one high-level enemy and unleash an overpowering onslaught.

Abilities

  • Plasma Burst: Charge and unleash a deadly beam of searing, high-damage plasma from your Starfighter’s chest.

  • Submachine Gun: Let loose a wild barrage of punishing gunfire. Perfect for overwhelming opponents in close-quarters.

  • Claws: For when you’d rather get up close and very, very personal. Give your enemies nightmares, tearing their armor to shreds with these vicious talons.

THE LANCER CLASS STARFIGHTER

Union Class: Voltaire | Commonwealth Class: Artemis

Speed through the stars with the Lancer Class, the lightest of the Starfighter models. Evade the searching missiles and sword assaults of other classes, and pierce the defenses of your enemies with fear-reaching sniper-fire. Your light armor won’t withstand much punishment, however, so be wary of getting caught between multiple foes.

Abilities

  • Stun: This burst of energy will debilitate enemies for a brief period, buying you crucial seconds to flee or pile on damage.

  • Invisibility Cloak: Drink in the blackness of space, absorb the light of the stars, and disappear before your foes’ very eyes. Surprise enemies or to slip out of their sights.

  • Sniper & Rail Guns: Your enemies see a winking star in the distant reaches of space. That is their only warning before they are obliterated by high-precision sniper-fire.

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